Firearms 2.0

If a rule is not explicitly replaced in this document, then it is assumed to remain as-is from the rules of normal Scion. This is playtest material; use at your own risk.

 

Bullets travel at such high velocities that dodging them is a feat in and of itself. “Dodging bullets” has come into use as something that is nearly impossible. Mundane Dexterity offers no DV benefit against a firearm; calculate a creature’s “firearm DV” as if its Dexterity were 0. Epic Dexterity and DV bonuses from relics, knacks, etc. function normally.

Burst firing makes it more likely that at least one bullet will connect with the target. These modes grant a temporary stunt bonus, +1 for short bursts and +2 for long bursts. These stunt bonuses do not grant Legend points, and still obey the normal cap of +3 for stunts. Firing multiple rounds also grants additional threshold successes: multiply the threshold successes by 1.5 for short bursts and 3 for long bursts.

A bullet carries a great deal of impact force, shearing away normal defenses. Firearms’ Piercing quality also applies to natural soak from Stamina, including Epic Stamina.

Specialty rounds are available for Scions and mortals alike to use:

AP rounds are specially hardened and sturdy to punch through the thickest armor, and they reduce the target’s soak by half, before applying Piercing, while halving their own threshold successes. (In the case of burst-fired AP rounds, apply both calculations before rounding.)

Hollow-point rounds are made to do extra damage to flesh, doubling threshold successes. These rounds tend to flatten out as soon as they hit something hard, making armor extra effective against them. Not only do they not have the Piercing quality, but all soak from armor (NOT Stamina/Epic Stamina) is doubled. (Buckshot rounds for shotguns are considered to be hollow-points. As with AP rounds, apply both hollow-point and burst-fire modifiers before rounding.)

Riposte

Epic Wits Knack

 

Your skill at turning defense into offense manifests with this knack. Upon successfully Parrying an attack, the Scion may spend 1L to gain a bonus to their next attack against that target equal to their Epic Wits dots, to a maximum of 3. Demigods may spend 1L more (2L total) to raise this ceiling to 7; Gods may spend a third Legend point to remove the cap all together.

 

You may Riposte an unlimited number of times per turn, but after your next action is concluded, the Riposte bonus is lost as the opportunity goes by.

Rodina Pantheon

WARNING: UNTESTED MATERIAL. SUBJECT TO ALTERATION, BALANCING, ADJUSTMENT, OR DELETION AT ANY TIME. USE WITH CAUTION & AT YOUR OWN RISK.

Times are harder for the gods of the Rodina Pantheon than ever before. In the wake of the Second World War, the Soviet Union found itself as a new world power, and Stalin’s purge of religious iconography did not simply strike Christianity. One by one, the old gods were simply forgotten as winter fell over the Overworld of the Rodina Pantheon. One by one, they were simply… gone. Figures from Russia’s history rose to fill the gaps, but to the old Slavic gods, things would never be the same.

But Mother Russia endures. Rodina Mat still lives and breathes, and she holds the old and new elements of the Pantheon together as Russia rises from the ashes of the collapse of communism. To the people, little changes. The government’s buildings are a different color, or the men have different badges. Russia endures. Now, the secrets of the Rodina are laid bare, for use in your Cycle. Continue reading

Bandit Shooting

In the 1900s in China, highwaymen made use of a specialized, highly dangerous and inaccurate technique to clear groups of unarmored people. By using the muzzle sweep of their high-powered pistols, they fired off several rounds in rapid succession by turning their weapons sideways. Thanks to the efforts of a particularly reckless Scion, whose name has been withheld for security reasons, this technique is now available to the masses.

Bandit Shooting (Epic Dexterity Knack)

When the Scion is utilizing any pistol, he may attempt to use the muzzle jump to assist him with a sweeping attack. Doing so allows him to exploy a multiple attack against up to five targets, with the standard multiple attack penalty applied per target (-6 for three targets and so on). In addition, for each target beyond the third, the Scion’s Epic Dexterity is reduced by one for the purposes of making this attack. Taking such a reckless maneuver precludes aiming and is Speed 6, regardless of the speed of the pistol. Neither burst-fire nor autofire may be used with this Knack.

(Storytellers, use common sense with the word “pistol” here. An M79 “grenade pistol” is not a weapon that is sensible to bandit shoot with.)

Hathor

The personification of feminine love and motherhood, the cow goddess of Egypt is often forgotten behind her more dynamic kin. Like the cows that she embodies, Hathor is patient and easygoing, and pays little mind to events around her. Even the rise of the Titans has done little to draw Hathor’s attention, and for good reason; her attention is focused on ensuring the world’s fertility, just as cows nourish the land with their excrement even as they feed on grasses.

Scions of Hathor are equally laid-back. Why worry so much about that Titanspawn right in front of you? The world is bigger than the immediate, after all. Hathor’s children are many, but the Bearer of the Sun’s Disc only spends her energies visiting a dear few, the cream of the crop. Her discerning eye and stern hand ensures that those Scions of hers that do receive a Visitation understand how to prioritize and see beyond the simple picture before them to find a larger view of the world. If only there were more of her Scions about…

Purviews: Epic Stamina, Epic Charisma, Animal (Cow), Earth, Fertility, Heku, Sky, Sun

Favored Abilities: Art, Awareness, Empathy, Fortitude, Medicine, Survival

Rivals: Bast; Demeter, Erzulie, Amaterasu, Frigg

Touch of the Valkyrie

Touch of the Valkyrie (Death 4)

Dice Pool: None

Cost: 1 Legend

When the Scion encounters a dying mortal (or even one who has died within the past five minutes) whose fatal injuries were the result of an act of great heroism, fortitude or loyalty for one’s allies, she can send the dead hero’s soul to their pantheon’s afterlife (if there are multiples, an appropriate positive afterlife). Doing so costs the Scion one Legend, and the Storyteller assigns the hero’s soul five dots of Virtue points appropriate for his dying act and the pantheon of the Scion. Alternately, if the Scion finds a living mortal who she believes is worthy to join the ranks of the honored dead, she can spend a point of Legend to mark him for induction. Thereafter, when that mortal dies, his soul will automatically ascend to his pantheon’s afterlife (positive, as before), provided that he dies in an appropriate manner, even if the Scion is not present at the time.

Savoir-Faire

Liberté (Savoir-Faire 1)

Dice Pool: Willpower + Integrity + Legend

Cost: 1 Legend or 1 Willpower

The basis of a free republic is the freedom of the people to decide for themselves. This boon enforces that freedom for the Francais Scion. Whenever the Scion is affected by a mind-altering effect or his free decision-making is otherwise violated, he may spend 1 Legend to reflexively roll Willpower + Integrity + Legend to resist the effect; if he can accrue more successes than the original roll, the effect is broken. If the original effect did not require a roll, as is the case with most knacks, the power is considered to have as many successes as the casting Scion has dots in the appropriate Epic attribute. Alternately, if the Scion has reason to believe that someone -else- is affected by a mind-altering effect or otherwise compromised, the Scion may spend 1 Willpower and touch the victim to roll Willpower + Integrity + Legend on their behalf; if the target is not affected by any mind-altering effects, the Scion spends his Willpower point for no effect. If the target of this boon is under multiple mind-affecting effects, the single resistance roll is checked against all of them.

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